Certain segments also sees players riding a mosquito, where players can shoot enemies or suck them up and fire them. As the game progresses, players gain new abilities such as running up walls, gliding in midair, swimming and shrinking in size to reach new areas. Players travel through each level, fighting enemies and rescuing imprisoned Electoons. ^ 'Ubisoft Boss explains why we haven't seen any UbiArt games lately'.^ IGN (), Ubisoft CEO Yves Guillemot Discusses Company's Past, Present, & Next-Gen Future - IGN Unfiltered #41, retrieved.^ How do you create an animation in UBIart Framework?, UBIart.^ William Audureau (September 23, 2013).^ 'How to create an animation in UBIart Framework'.Gravity Falls: Legend of the Gnome Gemulets ” However, they decided not to as they wanted to “spend a lot of time with a lot of people to actually help people to use it.” But the engine is not abandoned as Guillemot explained “It’s still there, and you will see other things using it, but it’s not as predominant as it used to be”, meaning the engine hasn't been forgotten. The plan was to distribute the engine to other studios with Guillemot saying 'at one point we wanted to give them to everybody. In April 9 with an interview with IGN, Yves explained why the engine was not being used as initially planned and explains that the 'tools were difficult to use'.
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